m=0
Moderator: Cartographers

 MarshalNey
				MarshalNey
			












 
		

 Memnon
				Memnon
			




 
		
 MarshalNey
				MarshalNey
			












 
		
 MarshalNey
				MarshalNey
			












 
		
 Evil DIMwit
				Evil DIMwit
			








 
		
 MarshalNey
				MarshalNey
			












 
		
 Evil DIMwit
				Evil DIMwit
			








 
		
 MarshalNey
				MarshalNey
			












 
		

 natty dread
				natty dread
			












 
		
 ender516
				ender516
			










 
		natty_dread wrote:I think the open doors could have looked better if they were all the way open, so that the doors are at a 90* angle to the walls...

ender516 wrote:That symmetry in the bonuses (180 degree rotational symmetry) should keep all parts of the map active. I like it.
I presume you will reorder the bonus legend to something more rational in the Graphics Workshop? I would suggest that since the legend is very vertical, take the regions from the map in vertical strips, left, then centre, then right. So, reading down the legend, we would see Bank, Church, Mafia HQ, Mall, Fort Alamo, Ghetto, Cop HQ, Hospital, and Academy.

 MarshalNey
				MarshalNey
			












 
		
 Evil DIMwit
				Evil DIMwit
			








 
		Evil DIMwit wrote:I wonder if the whole zombies-all-over-the-place thing is liable to cause ludicrous stacking. Some of these buildings are pretty isolated, to the point that attacking another building would take up 5 or more extra troops just to get there -- and forget about it if you don't manage to establish a beachhead.
Evil DIMwit wrote:Some of these buildings are pretty isolated, to the point that attacking another building would take up 5 or more extra troops just to get there -- and forget about it if you don't manage to establish a beachhead.

 MarshalNey
				MarshalNey
			












 
		
 MarshalNey
				MarshalNey
			












 
		MarshalNey wrote:Hmmm.... 3 regions in the Mafia HQ are pretty vulnerable from any region in the Ghetto- they just have to go through 3 1's (Halls -> Blood Alley -> Kitchen) and then can attack any of three rooms (Restaraunt, Meat Locker or Back Room). With 3 effective borders, I think it's fairly accessible... (thoughts)?

 Evil DIMwit
				Evil DIMwit
			








 
		
 MarshalNey
				MarshalNey
			












 
		
 ender516
				ender516
			










 
		
 Industrial Helix
				Industrial Helix
			

















 
		ender516 wrote:You have a very thorough first post, but apart from the mention on the map itself, you don't describe the victory objective. (I presume you will change the small map to match the big one regarding only one Item needed for the objective.)
 
 
 MarshalNey
				MarshalNey
			












 
		
 Top Dog
				Top Dog
			


 
		
 Evil DIMwit
				Evil DIMwit
			








 
		

 Victor Sullivan
				Victor Sullivan
			

















 
			Users browsing this forum: No registered users