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Moderator: Cartographers


 natty dread
				natty dread
			












 
		Victor Sullivan wrote:Congrats on the stamp! Not far from beta testing...
 
 RjBeals wrote:now get to work on those graphics !
natty_dread wrote:Sugg. for meatwagons etc. cars: since your map uses a top-down perspective, IMO it would be good to portray the vehicles in this perspective as well. It would be consistent with the choppers, too.
natty_dread wrote:Also, could you give the streets a more asphalt-like texture? With some cracks and stuff as well, it looks a bit too clean for a zombocalyptic city...

 MarshalNey
				MarshalNey
			












 
		
 Evil DIMwit
				Evil DIMwit
			








 
		Evil DIMwit wrote:So this is a graphical comment I guess: The objective is apart from the legend, not very prominent -- kind of easy to miss. Don't want to have players suddenly lose or win without knowing why.

 MarshalNey
				MarshalNey
			












 
		
 Industrial Helix
				Industrial Helix
			

















 
		

 Top Dog
				Top Dog
			


 
		
 MarshalNey
				MarshalNey
			












 
		
 Top Dog
				Top Dog
			


 
		
 ender516
				ender516
			










 
		ender516 wrote:I believe the zombies are the black figures with the white (glowing) eyes around the zombie locations.
 Read the Key (top right) they are called zombie regions
  Read the Key (top right) they are called zombie regions   and they are bloody!
  and they are bloody!

 grifftron
				grifftron
			
























 
		 .... shame on me
 .... shame on me   
  
 


 thenobodies80
				thenobodies80
			






















 
		
 thenobodies80
				thenobodies80
			






















 
		

 thenobodies80
				thenobodies80
			






















 
		

 Rodion
				Rodion
			























 
		

 -=- Tanarri -=-
				-=- Tanarri -=-
			






















 
		
 AndyDufresne
				AndyDufresne
			











 
			
 MarshalNey
				MarshalNey
			












 
		 Reexamining the map, I see that the Havens are the street regions other than Wheels which are not on a bloodstain.  I was about to suggest that the Havens use a colour a bit more in contrast to the street grey, like a  pale green, when I realized that the Zombie street regions were using a green.
  Reexamining the map, I see that the Havens are the street regions other than Wheels which are not on a bloodstain.  I was about to suggest that the Havens use a colour a bit more in contrast to the street grey, like a  pale green, when I realized that the Zombie street regions were using a green.    
   A more saturated blue might be more obvious, but it might lose contrast.  Of course, the Wheels looked blue to me immediately.  Would it confuse anything if the Wheels and Havens used the same text colour?  The Wheels are distinguished by the truck icon.
  A more saturated blue might be more obvious, but it might lose contrast.  Of course, the Wheels looked blue to me immediately.  Would it confuse anything if the Wheels and Havens used the same text colour?  The Wheels are distinguished by the truck icon.
 ender516
				ender516
			










 
		ender516 wrote:Glad to see this back!
The blue colour of the Havens is not very noticeable. The only names that seemed blue at first glance are the Wheels, so the legend seemed to suggest that they one-way attacked each other.Reexamining the map, I see that the Havens are the street regions other than Wheels which are not on a bloodstain. I was about to suggest that the Havens use a colour a bit more in contrast to the street grey, like a pale green, when I realized that the Zombie street regions were using a green.

A more saturated blue might be more obvious, but it might lose contrast. Of course, the Wheels looked blue to me immediately. Would it confuse anything if the Wheels and Havens used the same text colour? The Wheels are distinguished by the truck icon.

ender516 wrote:Forgive me for not reading back, but the legend doesn't make it crystal clear: how do the Wards work? Holding one gives you an additional +1 for every 4 regions held overall? Will holding both give +2 for every 4 regions held overall? (There are only two, right, the Relic and the Tome?)

 MarshalNey
				MarshalNey
			












 
		
 isaiah40
				isaiah40
			













 
		isaiah40 wrote:Welcome back Marshal!! Glad you're bringing this one back to the living dead!!



 koontz1973
				koontz1973
			




















 
		
 Top Dog
				Top Dog
			


 
		 Some comments (they're a mix of gameplay and graphics, forgive me if my thoughts aren't entirely organized):
 Some comments (they're a mix of gameplay and graphics, forgive me if my thoughts aren't entirely organized):
 Victor Sullivan
				Victor Sullivan
			

















 
			Top Dog wrote:I agree with ender, First thing I thought when I saw this was the blue "havens" not really looking blue... could you just swap the colors from the armored car/meat wagon to the street territories??
Sully wrote: kinda liked the term "cabal" over "gang". A church "gang" seems a bit oxymoronic, no? Even "faction" would be better IMO.
The gangs shouldn't be tied to their respective bonus areas, given the losing conditions. IMO you should make it so that anyone can hold any bonus area, regardless of which gang(s) they start with.
Under the "Gangs" section of the legend, you could use those blood splotches like you have for the zombie regions for "you will die" to add some extra oomph.
Avoid putting gangs at the edge of their bonus area. They should be sufficiently protected, methinks.
Sully wrote:Not fond of the Comic Sans-esque font used for the street regions, it certainly doesn't scream "Aaah!! Zombies!! They're gonna eat my brains!!"
Sully wrote:The largest zombie at the top of the map - there is a line going over the middle finger of his right hand.

 MarshalNey
				MarshalNey
			












 
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