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Moderator: Cartographers

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 hulmey
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 Gozar
				Gozar
			








 
			Gozar wrote:I can see what onbekende is saying about moving the market.
By moving the market to one of the border territories, it makes your "continent" bonus more difficult to hold. The market is the obvious target for breaking the bonus so if its on the border the bonus is more easily breached. Like if to break Africa you had to attack to congo instead of just East Africa.
I think that is why he suggests moving it.
Cheers,
Gozar

 onbekende
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 Marvaddin
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		Marvaddin wrote:I like the idea of no continents bonuses, just resources. But the map is still confuse.
1st, why to have all those lines in the map, if ports can connect to others as teleports? Maybe you can drop the lines, or remove the ports, at least in the legend... So you could use the ports to attack the others they connect to, and still use them to connect markets, etc, for bonuses purposes.
2nd... why so many resources? Just to add appeal? Because this makes it too confuse... You have more resources than games like Pirates! Gold
Anyway, we need rethink the bonuses, or the spread can be decisive in many games... Like, +2 if you control a resource and a market on same continent? Its too much... And lets think a bit... in the south continent, if you get the second market, you will simply get doubled armies? The Pirate cove idea is also a interesting one, but will most probably give someone a good bonus from the start, again, we need think about it...

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		virus90 wrote: I think Anarkist is a valuable asset to any game.

 Anarkistsdream
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