This indicates CC is not even stable and non-growing; rather, it's declining!
17315 are the current users. I think they used to be +20.000 last year.

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Moderator: Community Team


 Pirlo
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		assassin07 wrote:I feel that it is


 Bruceswar
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		Bruceswar wrote:assassin07 wrote:I feel that it is
I disagree. Sure while some have left, there is new blood flowing in. The 1st page is harder to get on than ever. This is a game where people can only play so long before they tire of it. With that said, CC is still fine even with a slight summer decline in people. It will start picking up again soon.

 Assassin07
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		Bruceswar wrote:assassin07 wrote:I feel that it is
I disagree. Sure while some have left, there is new blood flowing in. The 1st page is harder to get on than ever. This is a game where people can only play so long before they tire of it. With that said, CC is still fine even with a slight summer decline in people. It will start picking up again soon.

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 Symmetry
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		Symmetry wrote:I'm not sure if this will have much weight, but CC moved pretty strongly in favour of established members a while ago. Paying or non-paying, The features became vastly more complicated. A culture of "extra features" kind of overcame the idea of streamlining.
Declining? No, just not growing. Whether that's a good or bad thing is a different thing.
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		chapcrap wrote:Symmetry wrote:I'm not sure if this will have much weight, but CC moved pretty strongly in favour of established members a while ago. Paying or non-paying, The features became vastly more complicated. A culture of "extra features" kind of overcame the idea of streamlining.
Declining? No, just not growing. Whether that's a good or bad thing is a different thing.
Bad thing for the site... Maybe good for me. At least in the short term.
If the site isn't growing and only catering towards members who have been around for a while, then where will it be in 5 years? 3 years even? Not everyone will still be here. I know that I love the site and don't plan on leaving, but someday I will. Let's be real. When we all leave, who will be left? New blood is ALWAYS needed.

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 Army of GOD
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		Army of GOD wrote:It would be cool to see a graph of the amount of users vs. time since the start of the site. I wonder when the biggest increase (gross increase, not percent increase) was and if the amount of users is declining and how much per year.

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 Army of GOD
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		Army of GOD wrote:Wow, ok. So I used waybackmachine.com and looked at the scoreboard for the past few years and since 2008, the number of users on the Scoreboard at the beginning of September has been going down at ~1000 per year. Considering there's only around 18,000 members, that's a pretty significant number.

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		 PLAYER57832
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		PLAYER57832 wrote:You make some decent points, though I disagree, or rather the heavy Risk emphasis was not necessarily by CC's choice. CC has become much, much more. If there is a problem, it is that by tying itself to Risk, folks can be dissappointed if that is what they seek.
I have LONG thought the maps needed to be differentiated by play better. I worked up a list, a few people liked it, but because it was not tied to Risk, (more or less), it met with opposition.
CC cannot be a "Risk" site. Hasbro won't allow it, AND it just is not necessary. CC has become much, much MUCH more. However, it does need to market what it IS better so that people who want what CC has will stay.
Gotta go, so that's it for now, will add more later.

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 iamkoolerthanu
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		iamkoolerthanu wrote:But it's not like adding new features takes away from the risk aspect. You can still play classic map, esc spoils, no fog, etc... You can play classic settings, that is still an option. But if all they had was the classic settings, and only a few 'basic' maps, I bet you 75 percent of the CC population would get bored and leave much sooner than they leave now.. Sure you might get a few more people to join, but when people leave twice as fast as they are coming in, is it really worth it?

 Symmetry
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		PLAYER57832 wrote:You make some decent points, though I disagree, or rather the heavy Risk emphasis was not necessarily by CC's choice. CC has become much, much more. If there is a problem, it is that by tying itself to Risk, folks can be dissappointed if that is what they seek.
I have LONG thought the maps needed to be differentiated by play better. I worked up a list, a few people liked it, but because it was not tied to Risk, (more or less), it met with opposition.
CC cannot be a "Risk" site. Hasbro won't allow it, AND it just is not necessary. CC has become much, much MUCH more. However, it does need to market what it IS better so that people who want what CC has will stay.
Gotta go, so that's it for now, will add more later.

 Army of GOD
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		Symmetry wrote:iamkoolerthanu wrote:But it's not like adding new features takes away from the risk aspect. You can still play classic map, esc spoils, no fog, etc... You can play classic settings, that is still an option. But if all they had was the classic settings, and only a few 'basic' maps, I bet you 75 percent of the CC population would get bored and leave much sooner than they leave now.. Sure you might get a few more people to join, but when people leave twice as fast as they are coming in, is it really worth it?
I think you're right, and that basically it comes down to how the site caters to new members vs how the site caters to established members. Attracting people to the site isn't enough if they won't stay.
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