,
Moderator: Cartographers


 natty dread
				natty dread
			












 
		

 koontz1973
				koontz1973
			




















 
		koontz1973 wrote:Both nobodies and natty make good points.

 )
 )
 Flapcake
				Flapcake
			










 
		Flapcake wrote:koontz1973 wrote:Both nobodies and natty make good points.
Yes, very good points and your rigth I might rush this some
Why Im giving it some time to get more comment and time to think, also many of the multi playes games havent even finish yet and still to see how they turn out
(what can I say, its my baby and I want a good start for it)


 koontz1973
				koontz1973
			




















 
		natty dread wrote:I think a good solution would be 4 cities objective and +2 autodeploy per city.

 thenobodies80
				thenobodies80
			






















 
		thenobodies80 wrote:natty dread wrote:I think a good solution would be 4 cities objective and +2 autodeploy per city.
So, after a month...what are your thoughts about this option?
Nobodies

 Flapcake
				Flapcake
			










 
		

 thenobodies80
				thenobodies80
			






















 
		
 SirSebstar
				SirSebstar
			



















 
		SirSebstar wrote:question, why the objective at all. the map is fun, even if the drop can be totally unsettling.
can't the objective simply be removed? i see no need for it with this map

 Flapcake
				Flapcake
			










 
		

 koontz1973
				koontz1973
			




















 
		koontz1973 wrote:New xml. 4 cities required to win and a =2 auto deploy on all 5 cities now included.

 Flapcake
				Flapcake
			










 
		
 thenobodies80
				thenobodies80
			






















 
		
 thenobodies80
				thenobodies80
			






















 
		thenobodies80 wrote:Updated!


 Flapcake
				Flapcake
			










 
		 chapcrap
				chapcrap
			






























 
		chapcrap wrote:I like the latest gameplay update. I'll probably play the map more because of it.


 Flapcake
				Flapcake
			










 
		 Mightor
				Mightor
			


















 
		

 koontz1973
				koontz1973
			




















 
		 Mightor
				Mightor
			


















 
		 isaiah40
				isaiah40
			













 
		

 natty dread
				natty dread
			












 
		natty dread wrote:I just now noticed a small graphical flaw: the dark inner glow of the land area seems to be missing between randers / viborg.

 Flapcake
				Flapcake
			










 
		


 natty dread
				natty dread
			












 
		 
 

 Flapcake
				Flapcake
			










 
		Users browsing this forum: Fuchsia tude