Fuchsia tude wrote:Why am I able to reinforce from Hafsid Caliphate to Mali Empire, but not vice versa? The map says they border, but nothing about that connection being one-way.
Reviewed and this is an issue.
m=0
Moderator: Cartographers
Fuchsia tude wrote:Why am I able to reinforce from Hafsid Caliphate to Mali Empire, but not vice versa? The map says they border, but nothing about that connection being one-way.

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		 Re: HOLYWARS 1250 - VERSION 34
 Re: HOLYWARS 1250 - VERSION 34iancanton wrote:HitRed wrote:Only one issue - visually and intrinsically I thought Rum could attack Jerusalem. Most players will also be confused. Straighten that out somehow and it's gold!
the jerusalem border is not only a perfect circle that is very close to the troop circle but, unlike all other borders, continues unbroken into the sea till it hits land again. if the jerusalem region becomes slightly bigger and a more irregular shape whose border stops at the sea, with the troop circle itself being moved slightly further left, then this will lessen confusion. the colour used for borders blends in very well with some of the natural features, when it needs to pop out a little more.
Donelladan wrote:Some of the troops number aren't well centered in their circle.
Also find the names not really smooth/readable. Especially the legends when using the small maps.
Fuchsia tude wrote:Why am I able to reinforce from Hafsid Caliphate to Mali Empire, but not vice versa? The map says they border, but nothing about that connection being one-way.


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		iancanton wrote:marinid and zayyanid are adjectives, not nouns. are they caliphates, sultanates or something else? the map and xml must be amended appropriately.
ian.
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		 Re: HOLYWARS 1250 - VERSION 34
 Re: HOLYWARS 1250 - VERSION 34

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		 Re: HOLYWARS 1250 - VERSION 34c
 Re: HOLYWARS 1250 - VERSION 34ciancanton wrote:Fuchsia tude wrote:Why am I able to reinforce from Hafsid Caliphate to Mali Empire, but not vice versa? The map says they border, but nothing about that connection being one-way.
the xml must be amended so that mali empire can assault hafsid caliphate, with the result that mali empire troops can reinforce hafsid caliphate.
oriental orthodox is mislabelled as eastern orthodox in the xml, therefore oriental orthodox never appears in the game log.

 HolyWars1250_v34c.xml
 HolyWars1250_v34c.xml
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		Fuchsia tude wrote:That altered Jerusalem bonus looks good.
Fuchsia tude wrote:I still don't like how much more difficult Islamic is to take than the other big two religions.
Also, it looks like a player can start with all the territories of one of the Orthodoxes, giving them a huge bonus on turn 1. Three starting locations should probably be created to hold one territory each from Oriental, Eastern, and Hindu.


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		K. = Kingdom
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		iancanton wrote:Fuchsia tude wrote:That altered Jerusalem bonus looks good.
agreed. however, ayyubid sultanate has lost a bit too much territory, considering that the capital was in the northern part! how about restoring its border with sultanate of rum, with jerusalem bordering both but being separated from abbasid caliphate?
I think you are right, whilst the game play might be marginally better it is best to get the history right with this map. Any crusade would have had to get past the ayyubids, and the crusaders only had a sliver of land on the coast. I think we keep Jerusalem as it was.Fuchsia tude wrote:I still don't like how much more difficult Islamic is to take than the other big two religions.
Also, it looks like a player can start with all the territories of one of the Orthodoxes, giving them a huge bonus on turn 1. Three starting locations should probably be created to hold one territory each from Oriental, Eastern, and Hindu.

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		CHAMPOS wrote:getting the army bonuses more entered


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		CHAMPOS wrote:iancanton wrote:Fuchsia tude wrote:That altered Jerusalem bonus looks good.
agreed. however, ayyubid sultanate has lost a bit too much territory, considering that the capital was in the northern part! how about restoring its border with sultanate of rum, with jerusalem bordering both but being separated from abbasid caliphate?
I think you are right, whilst the game play might be marginally better it is best to get the history right with this map. Any crusade would have had to get past the ayyubids, and the crusaders only had a sliver of land on the coast. I think we keep Jerusalem as it was.Fuchsia tude wrote:I still don't like how much more difficult Islamic is to take than the other big two religions.
Also, it looks like a player can start with all the territories of one of the Orthodoxes, giving them a huge bonus on turn 1. Three starting locations should probably be created to hold one territory each from Oriental, Eastern, and Hindu.
This should be prevented by the coding we have done. A player may secure this bonus early, but there are opportunities to do the same with the other small bonuses
So really I am thinking of keeping the same as the beta version, tidying it up, getting the army bonuses more entered and then putting the map up for final approval. What do you reckon?
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		CHAMPOS wrote:Hi
I was hoping to resurrect this map, improve the graphics, take on the playability comments and try to get approved again. What is the process for this as it was in Beta
Thanks
Champos
 If you make the changes then I can upload them to the beta site for testing
 If you make the changes then I can upload them to the beta site for testing  Here to help in any way if you need anything
 Here to help in any way if you need anything 
 
  
  
  
 

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